O que significa The First Berserker: Khazan?
O que significa The First Berserker: Khazan?
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Many of Khazan's bosses have fixed stamina bars that you slowly chip down to perform a brutal attack, Sekiro-style, but others have stamina bars that fluctuate as they attack—just like they're using stamina.
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Embora desafiador de modo a jogadores hardcore, os dois níveis por dificuldade e a variedade de mecânicas do combate e habilidades tornam este game conseguível de modo a jogadores de todos os níveis.
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Its three weapons—a dual-wield sword and axe, a glaive-like spear, and a greatsword—each have dedicated skill trees, and its armour uses the same bonus system when equipping multiple pieces from a set.
Khazan conta com batalhas impressionantes contra inimigos e chefes desafiadores com padrões de ataque, fraquezas e habilidades variados. Essas batalhas exigem que este jogador se adapte e aprenda rapidamente, desenvolvendo estraté especialmentegias, 1 timing necessário e uma compreensão profunda do sistema de combate.
Similarmente identicamente conjuntamente temos personagens bem bem escritos que acompanham este protagonista em a jornada e de que agregam demasiado bem para este conteúdo da história.
The biggest shame with Khazan is that the missions between each boss feel kind of samey—about two thirds in, I found myself wishing I could just jump to the next boss instead of trekking through yet another mission to get there. I definitely appreciate Khazan not perpetuating the genre's worst tendencies; putting hidden dogs around every corner and enemies who constantly push you off ledges—cough cough Lords of the Fallen.
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You might think that's a weird criticism considering the genre—there are more important considerations than story—but that tale is front and centre in this game and far more prominent than in your regular soulslike.
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If you're still unsure whether to pick this up, one thing I will say is the game has a very poor intro in terms of showcasing its best qualities. If in doubt, try out The First Berserker: Khazan the demo (if it remains available up to release) and get to the Blade Phantom boss after the first couple of missions—this is the point where you'll get a sense of what it's really about and it'll all click into place if it's going to.
Este finesse de animação 3D pelo finesse cel shading implementado com a tecnologia Unreal Engine oferece deslumbrantes cenários para de que ESTES jogadores sintam saiba como se estivessem assistindo a uma animação.
Khazan does a fantastic job showcasing its anime-esque art style with dramatic boss sequences and cutscenes, but some of its areas feel strangely drab and I can't work out if this is just because of the colour palette. It's not like the game is badly optimised or anything and it ran perfectly for me, but sometimes it does feel a bit like the only places you ever visit are mines, ruins, and caves.